![]() ![]() His up aerial, despite having the lowest damage output out of all his aerials, is the second fastest aerial in his kit, with the late hit having low horizontal knockback and high hitstun, making it a deadly gimping tool. ![]() His neutral aerial, tied with up aerial for the least damaging aerial in his kit, sends at an upward angle with low knockback, making it a useful combo starter. His back aerial is deceptively fast for its power, with the sweet spot at the explosion being exceptionally strong. Finally, his forward aerial boasts a good reach, due to the hitbox starting slightly behind him, in addition to possessing high KO power.ĭespite this immense power, Ganondorf does have two useful combo starters. His neutral aerial is quick and deals low forward knockback, which lets it set up into moves such as Flame Choke or grounded Wizard's Dropkick. The aforementioned Flame Choke, when grounded, is his most reliable combo starter. ![]() When it lands, it grabs the opponent and slams them onto the floor in a prone state, allowing Ganondorf to follow up with his neutral attack, any of his tilt attacks, or any smash attack. The opponent can tech this blast, though that can effectively set up a tech-chase situation. Should the opponent roll out of it, Ganondorf can quickly address this due to the move's low end lag. However, Ganondorf still packs glaring flaws, one of which is his horrible disadvantage state. Due to his tall stature and high gravity, he has a more challenging time avoiding attacks, particularly with combo-heavy characters, such as Sora or Sheik. ![]()
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